Auto Smoothing Groups 1.3.0 for Maya (maya script)
$45+
$45+
https://schema.org/InStock
usd
Jimena Pantoja
This standalone MEL script automatically defines smoothing groups according to UV texture borders exactly the same way smoothing groups are defined in 3ds Max. This tool specifically ignores texture borders that fall inside polygonal shells, such as with spheres, tubes, and other cylinder bodies; things you would definitely want to be on a single smoothing group.
> One-button solution gives the best configuration of hard/soft edges for baking normal maps
> 100% accurate
> Respects custom vertex normals
> Works on multiple objects at once
> Option to skip objects with very high UV island amounts
Size
3.19 KB
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